Audio Volume Calculator
Convert between linear volume, decibels, and perceived loudness. Preview the curves and grab engine-ready code.
Game audio volume is confusing because there are three different scales: linear (0 to 1), decibels (logarithmic), and perceived loudness (how loud it actually sounds to the player). A linear value of 0.5 is not half as loud. This calculator converts between all three scales and shows you the curves so you can set volume levels that feel right.
Volume Converter
0.5000
-6.0 dB
0.7071
Volume Curves
LinearDecibel (normalised)Perceived loudness
Common Volume Presets
Code Output
audioSource.volume = 0.5000f; // Linear
// Or using AudioMixer (dB):
audioMixer.SetFloat("MasterVolume", -6.0f);Reference Table
| dB | Linear | Perceived | Description |
|---|---|---|---|
| 0 | 1.000 | 1.000 | Maximum |
| -3 | 0.708 | 0.841 | Barely noticeable reduction |
| -6 | 0.501 | 0.708 | Noticeable reduction |
| -10 | 0.316 | 0.562 | Half as loud (perceived) |
| -20 | 0.100 | 0.316 | Quiet |
| -40 | 0.010 | 0.100 | Very quiet |
| -60 | 0.001 | 0.032 | Nearly silent |
| -80 | 0.0001 | 0.010 | Silence threshold |