Game Dev Cheat Sheet

Screen Resolution Reference for Unity UI

Every resolution, aspect ratio, and PPI you need for game UI scaling across platforms.

Building responsive game UI requires knowing the exact resolutions, aspect ratios, and safe areas of your target devices. This reference covers 42 devices across iOS, Android, PC, console, and handheld platforms, with safe area insets for notch and Dynamic Island devices.

Aspect Ratio Distribution

How common each aspect ratio is across all 41 devices.

19.5:9
14 devices
16:9
11 devices
20:9
6 devices
4.3:3
4 devices
16:10
2 devices
21:9
2 devices
4:3
1 device
32:9
1 device

Safe Area Preview

Click any device in the table to preview.

2868 x 1320

19.5:9 · Dynamic Island

Platform:
Aspect ratio:
Quick filters:
CompareDeviceResolutionAspect Ratio
iOS(15)
iPad (10th gen)iOS
2360 x 1640
4.3:3
iPad Air (M2)iOS
2360 x 1640
4.3:3
iPad Mini (6th gen)iOS
2266 x 1488
4.3:3
iPad Pro 11" (M4)iOS
2420 x 1668
4.3:3
iPad Pro 13" (M4)iOS
2752 x 2064
4:3
iPhone 13 MiniiOS
2340 x 1080
19.5:9
iPhone 14iOS
2532 x 1170
19.5:9
iPhone 14 ProiOS
2556 x 1179
19.5:9
iPhone 15iOS
2556 x 1179
19.5:9
iPhone 15 ProiOS
2556 x 1179
19.5:9
iPhone 15 Pro MaxiOS
2796 x 1290
19.5:9
iPhone 16iOS
2556 x 1179
19.5:9
iPhone 16 ProiOS
2622 x 1206
19.5:9
iPhone 16 Pro MaxiOS
2868 x 1320
19.5:9
iPhone SE (3rd gen)iOS
1334 x 750
16:9
Android(12)
Google Pixel 8Android
2400 x 1080
20:9
Google Pixel 8 ProAndroid
2992 x 1344
20:9
Google Pixel 9Android
2424 x 1080
20:9
OnePlus 12Android
3168 x 1440
20:9
Samsung Galaxy A15Android
2340 x 1080
19.5:9
Samsung Galaxy A54Android
2340 x 1080
19.5:9
Samsung Galaxy S23Android
2340 x 1080
19.5:9
Samsung Galaxy S24Android
2340 x 1080
19.5:9
Samsung Galaxy S24 UltraAndroid
3120 x 1440
19.5:9
Samsung Galaxy Tab S9Android
2560 x 1600
16:10
Xiaomi 14Android
2670 x 1200
20:9
Xiaomi Redmi Note 13Android
2400 x 1080
20:9
PC(7)
1080p (Full HD)PC
1920 x 1080
16:9
1440p (QHD)PC
2560 x 1440
16:9
2560x1080 UltrawidePC
2560 x 1080
21:9
3440x1440 UltrawidePC
3440 x 1440
21:9
4K (UHD)PC
3840 x 2160
16:9
5120x1440 Super UltrawidePC
5120 x 1440
32:9
720p (HD)PC
1280 x 720
16:9
Console(4)
Nintendo Switch (Docked)Console
1920 x 1080
16:9
PlayStation 5Console
3840 x 2160
16:9
Xbox Series SConsole
2560 x 1440
16:9
Xbox Series XConsole
3840 x 2160
16:9
Handheld(3)
Nintendo Switch (Handheld)Handheld
1280 x 720
16:9
Nintendo Switch OLEDHandheld
1280 x 720
16:9
Steam DeckHandheld
1280 x 800
16:10

41 devices shown. Click a row to preview safe areas. Use checkboxes to compare up to 4 devices. Press ↑↓ to navigate, Enter to select, Space to compare. Click ~ to highlight similar aspect ratios.

Safe Area Preview

Select a device to see where the safe area sits relative to the full screen.

59pt
Safe Area
34pt

2868 x 1320

Dynamic Island

Unity Safe Area Code

// Unity: get the safe area at runtime
Rect safeArea = Screen.safeArea;

// Apply to a RectTransform (panel that should stay in safe area)
RectTransform panel = GetComponent<RectTransform>();
Vector2 anchorMin = safeArea.position;
Vector2 anchorMax = safeArea.position + safeArea.size;
anchorMin.x /= Screen.width;
anchorMin.y /= Screen.height;
anchorMax.x /= Screen.width;
anchorMax.y /= Screen.height;
panel.anchorMin = anchorMin;
panel.anchorMax = anchorMax;

Frequently asked questions

What is the safe area on iPhone, and how do I handle the notch in Unity?
Safe area is the portion of the screen guaranteed to be free of system UI like the notch, Dynamic Island, and home indicator. In Unity, read Screen.safeArea (returns a Rect in pixel coordinates) and apply it to your top-level UI RectTransform anchors so HUD elements never sit underneath the notch.
What aspect ratio should I design my mobile game for?
Design your core gameplay area for 19.5:9 (the standard for modern phones) and treat anything wider as bonus space. Test against the extremes: 4:3 iPad portrait at the narrow end and 21:9 ultrawide handhelds at the wide end. Anchoring UI to safe edges and centring gameplay solves most cases.
How many resolutions do I actually need to test against?
Test the smallest, the most common, and the largest in each platform family. For iOS that is roughly iPhone SE, iPhone 15, and iPad Pro. For Android, a 720p budget phone, a 1080p flagship, and a foldable. For PC, 1080p, 1440p, and 4K. That covers the vast majority of real-world players.
How does Canvas Scaler reference resolution work in Unity?
Canvas Scaler with UI Scale Mode set to Scale With Screen Size scales your UI to fit a reference resolution (1920x1080 is a sensible default). The Match slider biases scaling toward Width or Height. Setting it to 0.5 splits the difference and works well for most multi-aspect-ratio games.

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