Tick Rate and Bandwidth Calculator for Multiplayer Games
Calculate bandwidth requirements for your multiplayer game based on tick rate, packet size, and player count.
Tick rate determines how often your game server sends updates to clients. Higher tick rates feel more responsive but consume more bandwidth and CPU. This calculator helps you find the right balance by showing exactly how much bandwidth each tick rate costs per player, per session, and per month.
30 Hz
1 Hz128 Hz
128 bytes
32 bytes1024 bytes
256 bytes
64 bytes4096 bytes
10
2100
Bandwidth Estimates
Upstream per player
3.75 KB/s
Downstream per player
67.50 KB/s
Total per player
71.25 KB/s
Per player per session
62.62 MB
Server bandwidth per session
626.22 MB
Monthly (1,000 concurrent sessions)
1761245.73 GB
Packet Flow Visualisation
Upstream (client to server)Downstream (server to client)
Recommended Tick Rates by Genre
| Genre | Tick Rate | Notes |
|---|---|---|
| Turn-based | 1-5 Hz | State changes only |
| MMORPG | 10-20 Hz | Area of interest filtering essential |
| Co-op PvE | 20-30 Hz | Responsive but forgiving |
| Action PvP | 30-60 Hz | Standard for competitive shooters |
| Fighting games | 60 Hz | Frame-precise input needed |
| Competitive FPS | 60-128 Hz | CS2 uses 64 Hz; some servers run 128 Hz |