Frame Budget Calculator for Unity
See exactly how many milliseconds you have per frame. Every system in your game competes for the same budget.
Every frame in your game has a fixed time budget. At 60 FPS, you have 16.67 milliseconds to run all game logic, physics, rendering, and audio before the next frame is due. Exceeding this budget causes frame drops and stuttering. This calculator breaks down how to allocate that budget across your game's systems.
16.67 ms per frame
at 60 FPSPlatform Reference
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