Multiplayer CCU Cost Estimator for Unity
Estimate monthly server hosting costs for your multiplayer game based on concurrent users, architecture, tick rate, and cloud provider.
Multiplayer game server costs depend on many factors: how many players are online simultaneously (CCU), your server architecture, tick rate, packet size, and which cloud provider you use. This estimator models costs across AWS, Google Cloud, Azure, and Hetzner so you can budget before committing to infrastructure.
1,000 concurrent players
Monthly Cost Comparison
Provider Breakdown
AWS (EC2)
Auto-scaling, global reach
Google Cloud
ML integration, global reach
Azure
Enterprise, Xbox integration
Hetzner
Budget, EU-focused
Unity Multiplay
Unity projects, scales to zero
Edgegap
Edge locations, low latency
Prices are estimates based on publicly available pricing as of March 2026. Actual costs vary by region, commitment, and usage patterns.
P2P with relay architecture significantly reduces server costs but increases client bandwidth and may affect latency.
Photon Fusion/Quantum uses a per-MAU model rather than per-server; see the Photon pricing calculator for that use case.
Frequently asked questions
What does CCU mean in multiplayer games?
Which cloud provider is cheapest for game servers?
How much bandwidth does a multiplayer game server use per player?
Is Unity Multiplay or Edgegap better for hosted dedicated servers?
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