Multiplayer CCU Cost Estimator for Unity
Estimate monthly server hosting costs for your multiplayer game based on concurrent users, architecture, tick rate, and cloud provider.
Multiplayer game server costs depend on many factors: how many players are online simultaneously (CCU), your server architecture, tick rate, packet size, and which cloud provider you use. This estimator models costs across AWS, Google Cloud, Azure, and Hetzner so you can budget before committing to infrastructure.
1,000 concurrent players
Monthly Cost Comparison
Provider Breakdown
AWS (EC2)
Auto-scaling, global reach
Google Cloud
ML integration, global reach
Azure
Enterprise, Xbox integration
Hetzner (EU shared cloud)
Budget, EU-focused
EU shared cloud assumption: 20 TB outgoing traffic per instance, then $1.20/TB. US and Singapore allowances and rates differ. Traffic checked 21 September 2026. Provider traffic policy
Edgegap
Edge locations, low latency
Compute rates are illustrative planning ranges retained from March 2026, not current quotes. Traffic assumptions are shown where updated. Confirm the provider, region and plan before budgeting.
The model spreads global peak CCU equally across regions, rounds up to whole instances, and keeps those instances running for 730 hours per month. Outgoing traffic assumes eight hours at peak CCU per day for 30 days; incoming traffic is excluded. Player capacity and the 1.5x cloud headroom factor are examples, not benchmarks. Relay estimates model self-hosted instances, not a managed relay tariff.
Managed multiplayer services use their own billing models. Check their pricing separately; these instance estimates do not represent their tariffs.
Related Tools
Tick Rate Calculator
Calculate bandwidth per player by tick rate, packet size, and session length for multiplayer games.
Platform Capabilities
Which platforms support haptics, HDR, ray tracing, VRR, and more. Filterable matrix.
Frame Budget Calculator
CPU/GPU budget breakdown by platform and target frame rate.
Frequently asked questions
What does CCU mean in multiplayer games?
Which cloud provider is cheapest for game servers?
How much bandwidth does a multiplayer game server use per player?
Is Unity Multiplay Hosting still available?
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