Unity Audio Import Settings Reference
Recommended import settings for every type of audio in your Unity project.
Unity audio import settings have a huge impact on memory, load times, and sound quality. The defaults are rarely optimal. This reference gives you the exact Load Type, Compression Format, Sample Rate, and other settings for each category of audio, with explanations of why each choice matters.
File Format Comparison
Which format to use as your source file before Unity re-encodes it.
| Format | Compression | Lossy | Loop Safe | Licence Free |
|---|---|---|---|---|
| .wavWaveform Audio (WAV) | None (PCM) | No | Yes | Yes |
| .oggOgg Vorbis | Lossy (Vorbis) | Yes | Yes | Yes |
| .mp3MPEG Layer 3 | Lossy (MP3) | Yes | No | No |
| .aiffAudio Interchange (AIFF) | None (PCM) | No | Yes | Yes |
| .flacFree Lossless Audio Codec | Lossless | No | Yes | Yes |
Quick Decision Guide
What kind of audio is it?
Short and frequent (under 2s)?
Decompress On Load + ADPCM + Mono. Covers SFX, footsteps, UI.
Medium length (2 to 15s)?
Compressed In Memory + Vorbis. Covers dialogue, one-shots, looping SFX.
Long and continuous (over 15s)?
Streaming + Vorbis. Covers music and ambient loops.
Needs absolute zero latency?
Decompress On Load + PCM. Only for critical UI sounds.
Related Tools
Audio Calculator
Convert between linear volume, decibels, and perceived loudness with engine code output.
Frame Budget Calculator
CPU/GPU budget breakdown by platform and target frame rate.
Scripting Order
Interactive Unity MonoBehaviour lifecycle diagram. When does Awake, Start, Update, and every callback run.
Frequently asked questions
Should I use Streaming, Decompress on Load, or Compressed in Memory?
Which compression format should I use for Unity audio?
What sample rate should I use for game audio?
How do I make audio louder or quieter at runtime in Unity?
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