What's New
Every new tool, reference update, and fix on the Game Dev Cheat Sheet, newest first.
Changelog and a new error page
Every change to the site now has a home, reachable from the header on any page.
- AddedThis changelog page, listing every tool and update since launch.
- AddedA header button with a dot when there is something you have not read yet.
- AddedFrom feedbackError page for unexpected errors in Burst compilation, including the Smart App Control and cache causes.
Unity Error Decoder
Paste a Unity console error and get the plain English cause, the usual fixes, and what to check next.
Two new tools and a site-wide content pass
- AddedShader Keywords reference, including variant stripping and keyword budgets.
- AddedBuild Size Analyser for working out what is actually filling your build.
- ImprovedRefreshed the content on twenty existing tools and added FAQs throughout.
Reference refresh
- ImprovedUpdated tick rate guidance for current netcode defaults.
- ImprovedRefreshed the platform capability matrix.
- ImprovedExpanded the coroutine and async comparison with cancellation notes.
- ImprovedAdded more Particle System presets.
- ImprovedUpdated the touch input reference for the current Input System.
Privacy and terms
- AddedPrivacy policy and terms pages.
Input, animation, and navigation
UI and particles
Async patterns and pooling
Shaders and physics layers
Audio import settings
Game Dev Cheat Sheet launches
Fourteen tools, no sign-up, nothing to install.
- AddedEasing visualiser with DOTween, LeanTween, and AnimationCurve output.
- AddedFrame budget calculator.
- AddedScreen resolution and aspect ratio reference.
- AddedTexture compression comparison.
- AddedGame maths cheat sheet.
- AddedColour palette generator.
- AddedCCU cost estimator.
- AddedTick rate calculator.
- AddedDOTween reference.
- AddedInput mapping reference.
- AddedAudio volume calculator.
- AddedPlatform capability matrix.
- AddedGit for game dev guide.
- AddedScripting order diagram.
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