What's New
Every new tool, reference update, and fix on the Game Dev Cheat Sheet, newest first.
Accuracy pass
A review of the advice across the site, correcting answers that were wrong or out of date.
- FixedSource file format advice now reflects that Unity re-encodes every clip: keep lossless WAV masters rather than shipping Ogg. MP3 is no longer marked as needing a licence.
- FixedTouch testing in the Editor now points to the Game view Simulator and TouchSimulation, and no longer claims Enhanced Touch supports rebinding.
- FixedUnity has 27 user layers, not 24, and the collision matrix troubleshooting covers the real causes.
- FixedPer-direction and combined bandwidth figures no longer contradict each other.
- FixedTextMeshPro tweening answer now matches what free DOTween can do, and path tweening is correctly listed as free.
- FixedKeyboard layout answer now explains how the new Input System and legacy KeyCode differ on AZERTY and other layouts.
- ImprovedThe Switch ray tracing and HDR answer now covers Switch 2.
- FixediOS and Android now show keyboard and mouse support, and PC example resolutions are realistic.
- FixedLinear colour space answer: Unity converts sRGB Color values for you, so most colours need no manual conversion.
- ImprovedNotes on MaterialPropertyBlock and the SRP Batcher, texture compression load times, and NavMeshSurface baking.
Changelog and a new error page
Every change to the site now has a home, reachable from the header on any page.
- AddedThis changelog page, listing every tool and update since launch.
- AddedA header button with a dot when there is something you have not read yet.
- AddedFrom feedbackError page for unexpected errors in Burst compilation, including the Smart App Control and cache causes.
Unity Error Decoder
Paste a Unity console error and get the plain English cause, the usual fixes, and what to check next.
Two new tools and a site-wide content pass
- AddedShader Keywords reference, including variant stripping and keyword budgets.
- AddedBuild Size Analyser for working out what is actually filling your build.
- ImprovedRefreshed the content on twenty existing tools and added FAQs throughout.
Reference refresh
- ImprovedUpdated tick rate guidance for current netcode defaults.
- ImprovedRefreshed the platform capability matrix.
- ImprovedExpanded the coroutine and async comparison with cancellation notes.
- ImprovedAdded more Particle System presets.
- ImprovedUpdated the touch input reference for the current Input System.
Privacy and terms
- AddedPrivacy policy and terms pages.
Input, animation, and navigation
UI and particles
Async patterns and pooling
Shaders and physics layers
Audio import settings
Game Dev Cheat Sheet launches
Fourteen tools, no sign-up, nothing to install.
- AddedEasing visualiser with DOTween, LeanTween, and AnimationCurve output.
- AddedFrame budget calculator.
- AddedScreen resolution and aspect ratio reference.
- AddedTexture compression comparison.
- AddedGame maths cheat sheet.
- AddedColour palette generator.
- AddedCCU cost estimator.
- AddedTick rate calculator.
- AddedDOTween reference.
- AddedInput mapping reference.
- AddedAudio volume calculator.
- AddedPlatform capability matrix.
- AddedGit for game dev guide.
- AddedScripting order diagram.
Last updated: